![]() In the Shadowlands, I meet four different Covenants - afterlife clubs designed to service different kinds of souls. World of Warcraft: Shadowlands sends me into the afterlife to figure out why souls aren’t getting sorted according to the lives they led. Managing the mandatory contentĪ Maldraxxus soldier battle an enemy Image: Blizzard Entertainment In a real world filled with other fun video games and less fun real-life responsibilities, World of Warcraft is finally a more manageable experience. The MMO’s eighth major expansion separates itself neatly into mandatory content and optional content. That is where World of Warcraft: Shadowlands starts to differentiate itself. Talk to any veteran WoW players, and you’ll hear about real addiction problems or feeling completely unable to play because of their adult commitments. ![]() World of Warcraft has that reputation, that it will suck away all your time if you let it - a reputation it earned during its earliest days. I wanted to raid and I couldn’t wait to see the fights, but I wasn’t going to lose all of my free time to World of Warcraft to do it. It was at that moment that I realized I wouldn’t be joining a guild during World of Warcraft: Legion. But by the end of the meeting, I had some homework: I needed to spend 30-plus hours running the same dungeon 80 times if I wanted to level up my weapon and join for the guild’s next run. The Nighthold raid had debuted a few weeks earlier, and I was hoping to get on a team before the next raid, Tomb of Sargeras, opened to the public. Almost four years ago, I sat in a meeting with a potential new World of Warcraft guild.
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